Persona
What is a persona?
A persona is a fictional, research-based character that represents a user type. It summarises goals, behaviours, pain points, and context so the team designs for someone concrete instead of "the user".
Use it when: you need a shared reference for who you're designing for and why. Personas help prioritise features and evaluate ideas ("Would this work for Sarah?").
Copy/paste template
- Name (memorable, not real)
- Role / context: [what they do; when they'd use your product]
- Goals: [2–3 things they're trying to achieve]
- Pain points: [2–3 frustrations or blockers]
- Quote: [one line that captures their perspective]
- Behaviours: [how they find info, make decisions, use tools]
Keep it to one page. Add a photo or illustration only if it helps the team; avoid stereotype-heavy stock art.
Why personas matter
- Make users tangible so the team can empathise and debate with a shared "who".
- Support prioritisation: which persona are we serving first?
- Improve communication with stakeholders by making needs concrete.
- Reduce the risk of designing for yourself or for vague "users".
What a good persona includes
Checklist
- Based on research (interviews, data), not assumptions alone.
- Represents a segment with shared needs and behaviours, not one individual.
- Includes goals and pain points, not just demographics.
- Actionable: the team can use it to make design and product decisions.
- Differentiated: each persona is distinct; if two could be merged, merge them.
Common formats
- Research-based persona: built from user research; the default for product work.
- Proto-persona: assumption-based, quick draft before research; label it as such and replace when you have data.
Examples
Example (the realistic one)
Sarah, the time-poor project lead. She runs multiple projects and spends hours chasing updates. Goals: see status at a glance, avoid surprises before exec reviews. Pain points: updates live in email and Slack; she doesn't know who's blocked. Quote: "I just need to know what's at risk before the meeting." Behaviours: checks tools in the morning; prefers dashboards over digging through threads.
Common pitfalls
- Demographics without behaviour: age and job title don't predict needs. → Do this instead: focus on goals, context, and pain points; add demographics only when they affect behaviour.
- Too many personas: eight personas means none get used. → Do this instead: 3–5 max; merge or drop the rest.
- Based on guesses: "we think our users want…" → Do this instead: label as proto-persona or do user research first.
- Static: never updated after launch. → Do this instead: revisit when you learn something that changes who you're building for.
Persona vs. related concepts
- Persona vs job story: personas describe who. Job stories describe when and what job. Use both: personas for "who is Sarah?", job stories for "what job is she hiring us for?".
- Persona vs segment: a segment is a group in your data. A persona is a humanised summary of that group for design and communication.
- Persona vs empathy map: an empathy map is a workshop format (think/feel/see/do). A persona is the output you keep and share.
Related terms
- User research – the source for research-based personas.
- Jobs to be done – the job and context; combine with persona for "who" and "when".
- Empathy map – workshop tool to build empathy before or while creating personas.
- User stories – the "as a [persona]" in user stories; keep personas and stories aligned.
- User journey – map the journey for each key persona.
- Problem statement – problem is often framed for a specific persona or segment.
- Design thinking – personas often appear in the "define" phase.
Next step
If you don't have personas yet, run a few user research sessions and synthesise into one persona using the template. If you have them, check they're still grounded in evidence and used in user stories and prioritisation.
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